
Personnaliser
Documentation
Content (modes, levels, logos)
The Content section of setup.html is where you edit the actual quiz — the modes, the levels within each mode, and the logos within each level.
You don't hand-edit any JSON. The GUI reads the shipped catalog, gives you a spreadsheet-style editor, and writes the result back to the on-device SQLite seed.
The three levels of hierarchy
- Mode — a top-level container the player picks from the home screen. Ships with a classic mode and several themed extras (Cars, Anime, Old Logos, …). You can add, rename, reorder, or remove modes.
- Level — a group of logos inside a mode. Each level has a title, a coin reward, and an ordered list of logos.
- Logo — a single puzzle. Has an image, one or more accepted answers, a category, and difficulty flags.
Editing a logo
Open setup.html → Content → Logos. For each logo you can set:
| Field | Notes |
|---|---|
| Image | Drop a PNG or SVG. The GUI writes it into assets/images/logos/ and updates the seed row. |
| Answers | The primary answer plus a list of acceptable variants. Comparison is case-insensitive and ignores punctuation. |
| Category | Tech, Automotive, Fashion, etc. |
| Difficulty | 1–5. Drives the ordering inside a level and the coin reward. |
Bulk import
Under Content → Manage you'll find CSV import / export. Export the current catalog to CSV, edit it in Excel or Numbers, and re-import. Existing rows are matched by ID; new rows are appended.
Useful for:
- Localizing 500 answers at once with a translator.
- Bulk-uploading a new themed pack.
- Auditing which categories your app leans on too heavily.
Trademark guidance
Almost every real-world logo is trademarked. Using them for a "guess the logo" game is broadly accepted as nominative use — but read your target markets' rules and add a Trademark disclaimer on your App Store and Play Store listings. The shipped app already includes one on the About screen.